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Why You Must Have Anti-Air In Tower Rush
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<br>When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.<br><br><br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br><br>Stopping the Air Tanks<br><br>While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.<br><br><br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br><br>His spawn damage and constant stun effect drastically slows down the Balloon's approach.Have a Zap or Arrows ready to clear them instantly.A ground-only tank killer (like a Mini P. If you cherished this write-up and you would like to acquire additional facts regarding [https://www.ekasibookings.co.za/author/quyendavisson9/ tower rush] kindly go to our internet site. E.K.K.A) is 100% useless against an air deck.<br>Building the Perfect Air Defense<br><br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br><br><br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br><br>Defense RoleTop CardWhy it WorksThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms<br>Don't Look Down<br><br>You must respect the Z-axis and prepare your arsenal accordingly.<br><br><br>A strong anti-air defense is the ultimate safety net.<br>
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